Last week we concluded this discussion looking at the impact that pathokinematics has on flexibility. This week, we will conclude this series by looking at the impact pathokinematics has on balance.
Balance and Lower Extremity Control
Balance is physical equilibrium or
the ability to maintain stability produced by even distribution of weight on
each side of a vertical axis.
In humans,
there are three factors that influence balance.
These are
:
·
The Vestibular
System: complex mechanism in the inner ear that controls
balance by monitoring the position of your head.
·
The Visual
System: uses input from your eyes to detect changes in the
floor surface.
·
The Somatosensory/Proprioception
System: Uses sensory input from your lower extremities to give
your brain feedback about the body’s relationship to the floor.
Some authors argue that there is a
fourth component that influences balance which is a psychological component:
the fear of falling.
For our purposes and for the athletic
population, we will address only the three factors listed above.
Of those factors, pathokinematics has the
largest influence on the somatosensory system or proprioception.
So prior to talking about the impact pathokinematics
has on the somatosensory system or proprioception, we must first define
proprioception.

Proprioception is the sense of the
relative position of neighboring parts of the body, joint position and the strength
of effort being employed during movement.
This complex sense is provided by multiple systems (
Neuroscience,
2nd edition, by Purves et al. 2001)
including the inner
ear (bony labyrinth) and sensory r
eceptors in the joint
capsule, in the musculotendinous junction (golgi tendon organ) and within the
muscle (muscle spindle). Stimulation of
these systems contributes to our sense of awareness of where our body is in
space. Several factors that can
negatively impact this input are injury, pain and/or abnormal movements (bad
technique) performed over time. With
regard to this last factor, we need to remember that poor movement patterns
repeated over time result in repetitive stimulation of these systems in these
altered positions. This, in a sense, “teaches”
the fibers that this is the “correct movement or posture” when in fact, it is
not.
The same is true with pathokinematics over
time. The body becomes accustomed to
moving in this way, and the athlete senses that this is normal movement---it
“feels” right. Again, let’s use the example
of the athlete above who squats with the obvious lateral shift. Because he has trained his body over the span
of months to squat in this way (or he has allowed
himself, knowingly or unknowingly, to squat in this way) his body perceives
this as “normal.” When moved into a more
anatomically correct movement pattern, he feels awkward, weak and perceives the
positions and motions as abnormal. This
is due in part to the proprioceptors in his lower extremity. They must be re-trained to sense this “new”
position as correct relative to space.

So, let’s examine this concept in
more depth as it relates to performance by looking at proprioception or balance
in the core and hip (marked in red in the photograph).
A decrease in proprioception and balance in
the core and hip can lead to many performance limitations, and we see this especially
in many of our female athletes.
Such a
deficiency in proprioception can present itself in the form of an inability of
the athlete to disassociate lumbar spine motion from hip motion, as in the
example of lumbopelvic disassociation.
Also if one has weak hips, particularly in the stabilizing muscles of
the hip such as the gluteus medius and other smaller and/or deeper stabilizers,
(gluteus minimus, gemelli, obturators, tensor fasciae latae, quadratus femoris),
we might expect to see a reduction in the ability of the athlete to balance,
especially during single limb activities.
In an unpublished 2009 study, a
group of examiners assessed 3 different movement screens commonly used in
sports medicine and implemented these during collegiate and high school
physicals over the span of 3 years.
Subjects consisted of 600 male and female
athletes ranging in age of 15 years old to 20 years old.
One of screens used during this study was the
Star Excursion Balance Test.
One of the
key movements being assessed during this test by examiners was posterior medial
movement (shown above).
This motion
requires a significant amount of proprioception in the hip as well as gluteus
medius strength in order to stabilize the knee in a closed kinetic chain
situation like this one.
Male athletes
performed favorably on this movement with 80% of subjects able to perform the
test to within 10 cm of the contralateral limb.
Female athletes performed less favorably, with less than 55% of subjects
able to perform the test to within 10 cm of the contralateral limb.
Most examiners noted that females would first
lose control at the hip and fall into a trendelenburg (versus pronating at the
foot first) which would be followed by loss of control at the knee which would
lead to the knee moving into a valgus position.
One of the questions one might ask
at this point is whether or not it is the pathokinematics that lead to
significant reductions in balance and lower extremity control over time or is
it the reductions in balance and lower extremity control that lead to pathokinematics?
Again, it is the question of the egg before
the chicken or the chicken before the egg.
Although we don’t know the answer to this question, we
do know is that both present together in
a majority of cases and if we improve proprioception, then we also see a
corresponding improvement in pathokinematics.
And, of course improved balance, body control and movement all lead to
athletic performance improvement and reduction in injuries.
Reaction Time
The last performance related area
we would like to address that is directly affected by pathokinematics is
reaction time.
Before we discuss the
impact of pathokinematics on reaction time, let’s review some basic concepts on
reaction time.
Reaction time, in the most
simplistic terms, is a combination of:
1. Perception
time – time from which the athlete senses the need for movement (my opponent is
moving to the right) to the time the athlete chooses the appropriate response
(response selection – I need to cut to the left).
This is often referred to as processing time
as it is the time that it takes for the person to sense a stimulus, the brain
to process it and then select the appropriate movement.
This requires visual input, the processing of
that input in the higher centers of the brain, and then a selection of the
appropriate motor program (in the primary motor cortex).
There are a lot of factors that impact
perception time or processing time
[vii].
These include but are not limited to:
a.
Mental alertness
b.
Mental rehearsal
c.
Age
d.
Vision
e.
Distraction level
f.
Fatigue
2. Movement
time – once the response is selected, movement time is the time that it takes
the athlete to execute the required movement.
There are a lot of factors that impact movement time. These include but are not limited to:
a.
Age
b.
Gender
c.
Fatigue
d.
Exercise
e.
Stimulus drugs
f.
Illness
Understanding the components of
reaction time and the factors which positively or negatively impact reaction
time gives us a better understanding of how pathokinematics can play a role in
limiting performance by increasing reaction time.
For example, if an athlete demonstrates significant
pathokinematics resulting in altered length tension relationships, decreased
efficiency of movement, poor proprioception, and decreased endurance, then one
can easily see how reaction time would be negatively impacted.
This is especially true and more evident in
later phases of the game when an athlete’s pathokinematics may become more
pronounced and the efficiency of the system becomes compromised to an even greater
degree due to fatigue and other contributing factors.
In sports in which speed and explosive
movements are important, reaction times are imperative to overall athletic
performance.
Improvement of factors that
result in decreased efficiency throughout the system and the resulting
efficient transfer of energy across that system, can and will result in the
reduction of time from initiation of a given movement to full execution of that
movement
[viii].
By improving the strength and endurance of
the entire kinetic chain, we can capture, conduct and channel all available
power generated by the athlete more effectively and efficiently, and by
improving this energy transfer, we thus improve performance.
Reaction time, like all of the
other sports performance fundamentals discussed in this chapter, including pain
and pain prevention, efficiency, energy conservation, endurance, power, speed,
flexibility, balance and lower extremity control, has a direct correlation to pathokinematics.
In addition, it’s important to note that each
of these performance considerations is affected by the others.
This results in a powerful compounding effect
when any one or more is present.
In
other words, when pathokinematics lead to a deficit in any one of these or any
other sports performance area, all other areas are affected as well.
I hope you found this information valuable. As always, I appreciate all our followers and hope you find the information we provide useful in your practice with your athletes. If you do, please follow me on instragram @bjjpt_acl_guy and Twitter @acl_prevention. I also just launched a new website,
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Dr. Nessler is a practicing physical therapist with over 20 years sports medicine clinical experience and a nationally recognized expert in the area of athletic movement assessment and ACL injury prevention. He is the founder | developer of the ViPerform AMI, ViPerform AMI RTPlay, the ACL Play It Safe Program, Run Safe Program and author of a college textbook on this subject. Trent has performed >5000 athletic movement assessments in the US and abroad. He serves as the National Director of Sports Medicine Innovation for Select Medical and movement consultant for numerous colleges and professional teams. Trent also a Brazilian Jiu Jitsu purple belt and complete BJJ/MMA junkie.